Just some photos of our latest game- we pulled out all the stops to have a big battle, that lasted several hours. The main drawcard was the intimidating knight! I was torn between trying to bring it down or ignoring it, and pathetically chose a terrible mixture of the two. I did a lot of damage, but couldn't bring it to its armour-plated knees. There are optional rules for accumulating damage, which I may consider in the future- otherwise a warmachine with one wound left operates at full strength, but a platoon with one guy left is pretty useless.
| Stompy robot! With hand-painted markings. |
| Hordes of cultists. The movement bases are a real time-saver. |
| The lascannons did a lot of damage. |
| My elite close combat squad flubbed their moment and got taken out. |
| The wolves ripped the cultists apart. |
| The spider chased the wolf up the side of the building. |
| The spider charged the knight but got squished underfoot. |
| My commanders scaled the building to attack the knight, but couldn't kill it. |
This was our biggest battle yet, and it was a bit of a drain in the evening. But we played it to a satisfying conclusion, and got some big toys out.