Before:
Mission 0. The Pals- Roll call
Now...
Before:
Mission 0. The Pals- Roll call
Now...
We played another game of Grimdark Future, Marines (Dextra Manus) vs Chaos Marines (Red Corsairs). We rolled up a random setup and mission, which gave us only one objective- to be the last man standing in the centre! Clearly vital intelligence was on the body in the crater.
Red Corsairs approach the objective, but there are lurking loyalists... |
Mutual exchange of fire between marines... |
Lascannon keeps trying to blast the Invictor Warsuit |
What I hadn't expected was... cyberwolves!
No-one expects cyberwolves. |
After they tore up one mob of cultists, the lascannon accurately blasted a hole in one. My Sorcerer flamed a second, and the third gloriously charged my daemonically possessed marines. After a tough fight, they took the wolf down.
Lascannon kills one wolf. |
Sorcerer kills another |
The last wolf has a glorious charge into the Possessed. |
I then kept missing with the lascannon, and my possessed were gunned down by the Warsuit. Victory to the loyalists.
Deja vu as the Invictor guns down the Possessed. |
I will need to build up a reliable anti-armour capability for this campaign, and maybe look into some mobility.
The wolves have to be shot; fighting them in hand-to-hand is a losing proposition.
Greater Possessed |
I've started to dabble with Grimdark Future. This is a ruleset by One Page Rules, and is available for free here*. GF is a very light alternative for 40K (or other similar games of around platoon- company size). It achieves this by removing nearly all the strategems, rerolls, auras, exceptions, shenanigans, errata, updates, and other special rules that really bog 40K down and prevent it being a casual game. GF remains tense with competition for objectives, and interesting with alternating activations. There are buckets of dice, and units getting destroyed/ routed frequently makes for a quick game! Not to forget it isn't spread across multiple books, and is free.
I lined up my Red Corsairs against my opponent's Space Marines, the Right Hands. The Right Hands all had hand-painted markings on them- respect! We played on a 6'x4' table with three objectives. We chose 1000 points as a smaller game as it was our first with these rules.
Right Hands Invictor Warsuit |
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The Right Hands advance on the refinery facilities. Chaos taint is suspected. |
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The Warsuit and Assault Squad cover the Marine right. |
The Battle. Objectives are numbered. |
Right Hands Tactical Squad holds Objective 3 |
My traitors try to gun them down. |
My terrifyingly fast Possessed rip the Right Hands apart. |
On my left, cultists face off against Assault Marines... |
...and the melee unsurprisingly goes the way of the Astartes. |
The Possessed leap onto the Warsuit, and damage it but cannot take it entirely out. |
Before:
Mission 0. The Pals- Roll call
Now...
The Pals are trying to improve their lot in this miserable existence. Hiram's gammy leg is responding to treatment from the Aid Post, but the resident stretcher-bearers went out yesterday and haven't returned...