Friday, 23 June 2017

Deathwatch Blood Angel

The Blood Angel Antor Delassio with his jump pack, chainsword and hand flamer. Again, this is a lovely pose with an annoying excess of bling. I am quite happy with the hair, but am thinking of adding some scorch marks to the flamer muzzle.




I think I could have gone a bit brighter on the engine glow.


My technique for the black armour is to carefully paint edge highlights in medium and light grey, then to use black to tidy up and make them sharper. It's laborious, but I cannot find a faster way to get this result.

Skull count: 10
Squad Total Skullz: 20

Next weekend is Eucalyptus Bowl, I need to pull my finger out and get a team together!

Friday, 16 June 2017

Deathwatch Space Wolf

My next Deathwatch is the Space Wolf, Drenn Redblade. He's a great, dynamic pose, but still a challenge to get looking good as it is such a busy sculpt.


How does he fit his hair into his helmet?

The runic writing on the chainsword was a pain to highlight.

Skullometer: 3
Squad Total Skullz: 10

Friday, 9 June 2017

Deathwatch Dark Angel

Since I finished my Genestealer Cult from Deathwatch: Overkill, I eventually had to get around to the Space Marines. I have put these off for a while- they are technically challenging to paint, with black armour, lots and lots of grimdark bling, and an incoherent colour palette. As I struggle through them, I'll put them up on the blog.

The Deathwatch concept is that they are a collection of Space Marines from different chapters who are selected to be ultraviolent xenophobes by the Inquisition. At entry, their armour is recoloured black, except for the left arm which is silver plated, and the right pauldron which is left in its original colour. The squad I have are all bloody individuals, who have re-blinged their armour such that they have chapter specific bitz all over the shop. It's an aesthetic nightmare.

The first is the Dark Angel, Zameon Gydrael. I chose him because his robes meant there was less black to paint! Also, I didn't have to struggle with the eyes...




I wanted the predominant colour on the Deathwatch to be black, so I have tried to keep the amount of extraneous colours down. It's still a struggle given the sheer amount of crap they've got.

Skullometer: 7
Squad Skullz Total: 7

Friday, 2 June 2017

Star Wars: BT-1 and 0-0-0

Marvel publishes a Darth Vader comic, and on the whole it's not too bad. Set between Episodes IV and V, Vader feels the Emperor's displeasure and is trying to work out who the pilot was who evaded him and took out the Death Star. He enlists some allies, in the form of unimaginative Artoo/ Threepio knockoffs, BT-1 and 0-0-0.
BT-1 and 0-0-0

BT-1 (Beetee) is an blastomech- an astromech with a hidden arsenal. He loves destruction and often has to be restrained from excess. Very easy to paint.

0-0-0 (Triple Zero) is a protocol droid with Threepio's mannerisms and a penchant for torture and sadism. I used blue and black washes for an oily gunmetal sheen. The eyes were a struggle.



Despite being a lazy twist on Artoo and Threepio, BT-1 and 0-0-0 do have character and often steal the scene. I have seen gloss black interpretations of them, but I see them as metallic.
Art by FFG
As a bonus, here's a jawa! He really came to life when I painted the eyes.