Friday, 15 June 2018

Necromunda- first game

I played the intro scenario of the new Necromunda with my new walls (and unpainted figures- sob). It was a small clash on 2x2' board with six figures per side. We just ran Escher and Goliaths. Victory is achieved by forcing the other gang to flee. It was a chance to wrap our heads around the combat mechanics, ammo rolls, activations, wounds, morale, etc.

Gangs on opposite baselines

Shootout behind obstacles. The chem-thrower ignores cover...

My Champion lobs a choke grenade through the doorway

Goliaths go down in the crossfire.
An Escher victory, 7:1. I had some great dice rolls. It took a couple of hours since we had to look up every rule. It has been ages since I used a measuring tape for gaming...

It's got decent mechanics- not perfect- and the miniatures are really nice. The company's business model of selling extra rules is shady and means you get all the rules all over the place. I did pick this up dirt cheap, but I don't have a big enough gaming group to really get the most out of it. The campaign is where Necromunda shows its stuff.

I'm very happy with the corridor fighting as opposed to the traditional catwalks and walkways. It is a more claustrophobic game and the short ranged weapons actually get a look-in.

Friday, 8 June 2018

Conan: Infernal Pursuit (Parts I and II)

Part I

Conan and Shevatas  have persuaded some of the pirates they are travelling with to mutiny, and take over their current ship. If they can fight off their loyal crewmates they can use this ship to catch up to bigger prey...

Conan and Shevatas prepare to fight their way along the deck

The Captain (orange) realises he must stop Conan from taking over his vessel. [Conan's pirates are red.]

Conan delivers the killing blow after Shevatas wounds the captain with a crossbow bolt. The ship is theirs!

Part II

Conan and Shevatas must defend the ballistas to destroy their prey. The pirates literally swing into action!

Good pirates, bad pirates, and Conan! Crom!

Conan and Shevatas fight off the other crew. Victory!
Another fun game of Conan, this time with three players (I was Shevatas again) and in two parts. It seemed a little easier than the last, or maybe we're grasping the strategies a bit better. Shevatas with a crossbow is a nasty man. The pirate captain had some rotten luck with several crew failing to swing onto Conan's ship and ending up in a shark...

Friday, 1 June 2018

Underhive wall system

At CanCon this year I picked up a heavy block of MDF from Battlefield Accessories, being their 'Sci-Fi Undercity' set. It just happens to have enough walls and columns to perfectly complement the card tiles with the new Necromunda. I assembled and painted them for the Analogue Challenge and was so pleased I just got some MDF doors to go with them.
One 3'x3' setup
Variation, with doors
Ganger's-eye view

In the kit you get 26 columns, 25 short walls and 12 medium walls, each 3" tall. Each wall is made of six pieces of MDF with simple card detailing. I assembled them with PVA and sprayed them black then gunmetal. The secret ingredient is Woodland Scenics Burnt Umber wash with heavy orange stippling.
MDF sheets

I splashed out on some Tamiya 5mm Masking Tape For Curves, because I love the hazard stripe aesthetic for Necromunda. I used rattle cans to spray the doors yellow, then applied tape and oversprayed black. The tape doesn't sit perfectly around the recesses, which gives some cool effects. I got carried away with more rust wash and a light drybrush to pick out the struts.
Assembled, painted yellow, and taped

Overspray black

Remove tape when dry

Rust wash, drybrush, and tidy outside edges


I also got a few straight support columns. I had a few spare card bits I used to detail the tops to make them fit it.
Straight support column

If you can't tell, I'm really taken with these. They're simple, durable, and effective. They give your games a more claustrophobic corridor gunfight feel than the suspended gantryways usually seen.

The tiles are very versatile and double sided. They can actually be offset 50% for even more options.

I do have one complaint: the doors are a little longer than the walls (particularly the smaller doors), so don't match up squarely in a big complex.
Door- wall mismatch

When I was a teenager with the original Necromunda, all my bulkheads had graffiti, bloodstains, propaganda posters, etc.- and never actually got finished. I will be getting more of these new walls, and I'll detail a few up to have access pipes or be partially destroyed.

And they're durable enough to toss in a tub.

Friday, 25 May 2018

Conan- In the clutches of the Picts

I finally got to play Conan with friends. This is a scenario-driven cinematic romp where the goodies have a character each and the Overlord runs all the big bad guys and their minions. You have a pool of fatigue crystals you can allocate to actions to make them more powerful, but then you're more likely to become exhausted and at the mercy of the evil ones...

Conan and his buddies Hadrathus (warlock) and Shevatas (agile thief, played by yours truly) have tracked a kidnapped princess to a Pictish village. To win, we had to break into the village, find which hut the princess was in, kill the Pict shaman, and get out with the princess and the shaman's head. Piece of cake.

Conan charged into the village, smashing through the wall of the first hut, where, to his delight, he found the princess- but she was guarded by a gigantic snake!
Hello, princess, hello, snake!
 Shevatas snuck into the shaman's hut and 'liberated' a gigantic crossbow.
Shevatas (bottom right) uses the confusion to his material advantage.
Shevatas emerged from the hut and shot and killed the shaman with his own crossbow. Meanwhile, Conan and the snake continued their deadly dance.
"Take that, evildoer!"
 With time slipping away, Conan finally overcame the snake and barged out of the hut...
Conan finally slays the snake, by Crom!
 ... but became swarmed by Picts who took advantage of the grievous wounds the snake had already inflicted. Conan falls at their savage feet.
Picts smash Conan real good, hur hur.
Hadrathus called down an epic lightning bolt onto the picts, leaving them smoking corpses and the princess conveniently unharmed. To ensure escape, Shevatas dropped all his equipment, scooped up the princess, and bolted out of the village to victory!

I was worried when we found the princess very early that this would be a walkover. However, we quickly became fatigued and struggled to make it. I was lucky to find the powerful crossbow, which really helped. The giant snake was very tough and really sucked up a lot of Conan's actions. It truly came down to a few key dice rolls at the very end of the game as we won, but had to leave Conan's body and all our equipment behind!

It was good fun, and bodes well for the Batman game I've crowdfunded which is the same company with the same mechanics.


Friday, 18 May 2018

Blood Bowl- Blue Dragon Cup 2018

I found myself in Sydney last week, and was pleasantly surprised to find there was a Blood Bowl tournament on in the heart of the CBD- the 2018 Blue Dragon Cup.

Details: One day, resurrection, 115kgp, 4 games.

At short notice, I was able to borrow a team from my old friend Vimes, his Japan-themed Bretonnians. I called them 'The Knights who say Nippon'*. I took four Knights, four Yeomen, and four Peasants with three rerolls.

Game 1- Vimes' Khorne

My first match was against Vimes himself, who was playing his 26th different team- a challenge I hope to meet myself soon. The Khorne Flakes beat me 2-1 and also 2-0 casualties.
Knights blunt the Flakes' offense

Game 2- Cullen's Dark Elves

I beat Cullen last year and this time he exacted his revenge. I couldn't get anything right against his  drow, and lost 3-0.
Knights push on the right wide zone

Game 3- Peakie's Nurgle

This was a great game against Peakie's Nurgle team, The Things That Should Not Be. He'd borrowed his team from Vimes as well. It was a real tussle, which I won 1-0. We both had great fun.
TTTSNB block the Knights' attack 

Game 4- James' Dwarves

This was a beautifully painted Dwarf team, the Kazak-a-Karak Krakens. I was one touchdown up at the end of the first half, but I had suffered badly with casualties and struggled to stay in the game in the second half. I was lucky to hold him off to a 1-1 draw, despite losing the casualties 6-1.
Knights smash into the Krakens' line

Overall, I came 7th of 12- better than I had anticipated. It was a great way to spend a damp Saturday, playing games and seeing old friends.

* And I was very chuffed to come up with this on the spot.

Friday, 11 May 2018

Genestealer Cult: Specialist Neophytes

I painted some more hybrids to go with my shotgunners for potential Necromunda shenanigans.

Nothing says 'Necromunda gang' like a heavy stubber, and I was really happy with this hybrid in his Bane mask. I added a few cartridges on the ground out of plastic rod.
Genestealer Cult Neophyte Hybrid with Heavy Stubber

This hybrid will be my leader. I have a weak spot for chainswords with hazard stripes, because health and safety.
Genestealer Cult Gang Leader

I love template weapons because I don’t have to roll to hit. This specialist with a flamer carries a spare orange fuel canister on his back.
Genestealer Cult Neophyte Hybrid with Flamer

I gave this guy a seismic cannon, which I like to think is a nod to the Rogue Trader/ Confrontation D-cannon. It jiggles you to death at a subatomic level.
Genestealer Cult Neophyte Hybrid with Seismic Cannon

Friday, 4 May 2018

Mansions of Madness: Sanctum of Twilight

I picked up another expansion for MoM recently- it came with four figures that were quick and fun to paint.

Charlie Kane is the avuncular, charismatic, and helpful politician.  Modern popular culture teaches you not to trust politicians, but he is the exception and decidedly a Good Guy. He's is a very useful figure for all sorts of games.
Charlie Kane

Lily Chen is ready to crane-kick those eldritch horrors right between their squamous rugosities. She gets bonuses for being unarmed. Her traditional dress ended up being more orange than I had intended. Reds, yellows, and oranges are the hardest colours- I think I'm getting better at yellow.
Lily Chen

The Wraiths can shift through walls. I rebased them on Renedra 40mm rounds.

I've had a few games of MoM recently, which have been fun. We actually won!