Friday, 24 June 2016

Return to Hoth comic 3: Home Front

The story continues! Princess Leia accompanies our heroes to an outpost of rebel sympathisers.






Comic made with Comic Life 3, effects courtesy of Mike Glasswell!

Friday, 10 June 2016

Return to Hoth comic- 1 The Battle of Hoth

Following the destruction of the Death Star, the Imperials have hunted down the Rebels and found their hidden base on Hoth... Click to embiggen!









I've started an Imperial Assault campaign with the Return to Hoth expansion. This time, I'm playing the Empire! It's a longer campaign than my last one (Twin Shadows), and I'll be releasing it in instalments over the coming months.

The superb special effects are courtesy of Mike Glasswell, who is a New Zealand animator and illustrator.

The comic was made with Comic Life 3.

Mission 2 next week!

Friday, 3 June 2016

Imperial Assault- Alliance Smuggler

The Alliance Smuggler helps out our heroes by running all over the place collecting goodies.



I've been away for a few weeks, and he was a good way to ease back into painting things. I'm looking forwards to the new IA expansion based on Bespin, and I'm aiming to get a new team painted for Eucalyptus Bowl- watch this space...
Art (c) FFG

Monday, 25 April 2016

Anzac Day 2016- Vietnam infantryman with SLR

An Australian infantryman with SLR from the Vietnam war.  This is a 54mm OzMade piece I painted with acrylics about 15-20y ago. I think it stands up OK. The groundwork was made of Blu-tac, superglue and sawdust... It could do with some better grass and foliage.






Australia was involved in Vietnam from 1962-1975. The main infantry force was composed of rotating battalions from the Royal Australian Regiment, or RAR. The iconic small arm was the L1A1 SLR.


The 'Skippy badge'

Lest we forget.

Photos via Google Images

Monday, 18 April 2016

Blood Bowl- Chaos Pact

I needed a new team for the Brewcastle Cup, but only had a week and a half to start and finish it. From my small pile of Blood Bowl lead I found that Meiko's Kaos Pact needed the least assembly, so they were it!

I decided on a Tzeentch-theme with blues, golds, bone and yellow and lilac. There isn't much of a coherent style between the figures' armour, so I went for a predominantly uniform blue scheme.
Blood Bowl- Meiko Chaos Pact

The Marauders were quite straightforward, particularly as they have no faces!
Marauders

Mutated Marauders

I gave the Dark Elf grey skin. The Skaven and Goblin were quite straightforward- I will be looking out for a Goblin Two Heads/ Big Hand conversion opportunity.
Renegades

The Big Guys are really fun sculpts, and I enjoyed the different skin tones tied together by the blue and gold. I put them all on 32mm bases- the 40mm they come with are too big, and I had a few 30mm which were a little small.
Apparently this is an intimidating front line!

I accidentally dropped the Troll at the tourney and broke off his claw! It has been fixed now. His tentacle is rather disturbing...
Blood Bowl Chaos Troll


The Minotaur was a pain to assemble and base. I'm happy with the overall effect, and the tail.
Blood Bowl Chaos Minotaur


The Ogre was easier to paint than I had anticipated. A few light coats of lilacs and purples on his better half really make him stand out.
Blood Bowl Chaos Ogre

He should really get a doctor to look at that...

Blood Bowl- Brewcastle Cup 2016

I participated in the inaugural Brewcastle Cup yesterday, with my new Tzeentch Chaos Pact Team, Changer Zone- (full team pictures in my next post). My roster was:


  • Dark Elf with Horns and Leap
  • Goblin with Two Heads and Big Hand
  • Troll with Guard
  • Minotaur with Juggernaut
  • Ogre with Break Tackle
  • 7 Marauders (2 Sure Hands, 2 Block, 1 Leader)
  • 2 Rerolls
  • 1 Fan Factor
Changer Zone!


Details: 4 games, Resurrection, Swiss, TV125, players may have two normal skills or one double, strict 2h time limit.

Here's how my tourney went:

Game 1- Simon's Lizardmen, the Southland Salamanders. I could not get going in this game, with his lizards able to outpunch and outrun me. I killed my own goblin trying to throw him... I went down a sobering 4-0, with 4-4 casualties.
The Salamanders run rings around the Chaos Pact

Game 2- Gergy's Goblins, Samurrrai Storrrm. I was concerned about facing this Japanese-themed team, as they had a plethora of secret weapons, including a Hail Mary Pass bomber, and a full roster of replacement players. To add to my disquiet, before the game even started my Minotaur was taken out by a thrown rock!

However, my luck came back, I survived the onslaught, and set about dismembering his team to win 5-0 with 7-2 casualties. My goblin was superbly cheeky here, being successfully thrown about the pitch to score three TDs. Gergy had rotten luck- I got two blitzes against him, and every time he got his Kickoff Return player under the ball, some event would occur that left him unable to catch it. The tourney went well for him otherwise, and he came away with the Stunty King award.
Goblin makes a nuisance of himself downfield- I have no idea where the ball is!

Game 3- Vimes' Beermen, an Arabian-themed Norse team (he knows it is weird!). I always have great fun games against Vimes, whatever the outcome, and this was no exception. I had a shocking start- on my very first action, my Minotaur seriously injured himself and missed another whole game! Then, on my second turn, my Ogre fell over on his first action, leaving Vimes able to waltz in for the easiest TD ever. I was able to equalise, and a gruelling second half ended with Vimes touching down for a 2-1 win on his last turn, with a 3-0 casualty count his way. This was karma after my Halflings robbed him of a win at CanCon in January.
The Beermen push down a flank, whilst the Big Guys smash it out in the middle

Game 4- Richard's Chaos side, Eyescream. He had a wizard, one Minotaur and the rest were Beastmen (no Warriors). We both appreciated the mutual Tzeentch worship here! My goblin and dark elf got taken out (the goblin being burnt to death by the wizard, and the elf killing himself with a bad leap!) so it was down to the big guys and marauders. The two minotaurs ended up in a clash of titans for most of the second half- there can be only one! I got onto a bit of a roll, and by the time the final whistle blew Richard only had two Beastmen on the pitch, leaving me a 2-0 win, 4-2 casualties.
Tzeentch on Tzeentch! Number Eight has the ball, looking at the distant end zone...

I was pleasantly surprised by the Chaos Pact. They are a stronger team than I had anticipated. The Marauders are quite capable by themselves, and the Big Guys have enough tabletop presence to cover for each other when they go stupid. Leap on the Dark Elf gave me many options, but I never used his Horns. The mutated Two Heads, Big Hand goblin is amazing- able to dodge around on a 2+ and pick up the ball on an unmodified 3+, not to mention the ability to be thrown!

There was an impressive turnout of 34 players. Gnome was the overall winner (Chaos Dwarves, I think). With two wins and two losses, I think I came 13th of 34. As usual, it was great to see old friends again.

The one day format worked well, and four games was managed with an on-time start and tight timekeeping, including chess clocks. I think this tourney has a workable format and fills a geographical gap in the Australian schedule, and I foresee good things for it in the future.