Friday, 24 May 2013

Big Daddy and Hit Girl (with bonus ninjas)

Kick Ass!
This is one of the greatest gun-play fight scenes ever:


I really enjoyed Kick Ass, and I converted these figures for a bit of fun.

"So, you wanna play?"

Love the way she's holding the sword.



Hit Girl is based on a Eureka Kung Fu Schoolgirl, with a spare sword from a LotR Orc. The outfit isn't exact, but I think I've got the 'vibe' down OK. I used a different undercoat, which unfortunately turned out rather gritty. I struggled with the hair, I think it needed a little more red. It would have been nice to add a yellow grenade and some pink pouches, but the yellow neckerchief will have to do. I didn't sculpt the mask, I just painted it on.

Big Daddy comes from the 'Batman Begins: Shadow Assault' boardgame, which I picked up on clearance at a toy store a few years ago for $9.99. It also comes with 20 clear plastic ninjas. I threw everything else away.




Zok! Bap! Kapow!
I used some guns from Reaper. I like the wooden stock on the sawn-off shotgun, it really helps that jarring 'Batman using guns? WTF already?' effect. It looks like he's about to shoot his foot, but he isn't! I'm not really happy with the angle of the revolver hand, it looks uncomfortable. I did the classic Batman white eyes, and left the ears on. The yellow helps tie the two figures together, but again, it would have been nice to add a grenade to his belt. I left this figure on the integral base it comes with, which is a tad smaller than 25mm. It would not have been worth the effort to do it properly.

And here's Big Daddy's best fight scene:


Finally, because I don't know where else on this blog I'd put them, are the ninjas from the boardgame. Quickest. Paintjob. Ever.

"I guess you haven't heard of the Inverse Ninja rule?"

After this effort, my painting licence should be revoked.
Crates are from Battle Works Studios (out of business), floor tiles from Doom.

Saturday, 18 May 2013

Blood Bowl Amazons

Pandora's Foxes
This is madness!

THIS! IS! BLOOD BOWL!

'Pandora's Foxes', my Blood Bowl Amazon team. These are from the Wargames Factory multipose plastic Amazon kit, which are cheap and easy 'conversions' because none of their hands are holding weapons. I used the different poses and helmets to represent different team positions. I went for a Frank Miller 300 vibe.

Linewomen

Blitzers (Champions of Air Guitar)

Catchers

Throwers

Team Coach

I used this really nice Eureka figure as my team coach, or potentially as a star player.

This is a really quick and cheap team to assemble. If I had to do these again, I'd go for all the Blitzers having the menacing full-face helmets. I'd keep the kneeling poses, despite their looking like air guitar players. I'd spend more time trying to get smoother tones. If I ever come across this Gorgon Studios figure, it will become a team wizard or coaching staff member:

Oracle of Delphi (Gorgon Studios)

Saturday, 11 May 2013

50 Shades of Brown

I've been in the painting doldrums recently. I've forced myself to just keep painting, finishing off small projects along the way, and keep achieving little things.
Radagast and Sebastian
Fortuitously, The One Ring website had 'Radagast' as the topic for their recent friendly painting challenge. I haven't actually painted (let alone assembled) any of the 'Escape from Goblin Town' stuff, and this seemed like a good way to get things started and get the juices flowing again.

I did enjoy painting this figure

Note his natural product hair gel

Bag of 'mystical herbs'

I didn't like this figure initially, but it grew on me
Spiders, fungi and logs all part of the sculpt



I tend to paint my LotR figures a bit more on the darker side of the spectrum to match the film, which looks OK up close, but a bit more drab from a distance. This figure is no exception with all these shades of brown, but at least I'm consistent.


I'm happy with the outcome, and I think this has not only relieved me from the doldrums but also reinvigorated my need to paint the Hobbit set.

Sunday, 5 May 2013

Fixing a hunk of junk

Just a quick one today, as I try to force myself out of the painting doldrums ( I should have posted this on May the Fourth, of course). I got a rather nice Millennium Falcon for X-Wing, and note that the otherwise good paintjob is let down by the absence of the sublight engine glow. The TIEs and X-Wings themselves, you don't really miss it, but on this big ship it is somewhat conspicuous in its absence.


I did some research:



I had it in my head that the engines give off a blue glow (like the box art), but the film clearly shows predominantly white (except when escaping Tatooine). Maybe there's a faint blue tinge around the edges if you don't quite look at it directly...



Anyway, I decided to go with simple, and a few thin coats of white later:




I had been thinking of leaving it there, but already I am thinking of adding a tinge of blue- here's a nice one from Martin at the Fire Broadside blog:


Sunday, 28 April 2013

Viking Levy

Twelve vikings with bows/ one point for SAGA. Metal miniatures from Gripping Beast. This season's raiders are fashionably colour-coordinated with their brethren.




Now I'm just waiting to get my hands on the GB plastics to make up a few points of warriors, and my Vikings will be finished!

Monday, 15 April 2013

'Swatters' review


Swatters’ is Ganesha’s Games’ recent Science Fiction release covering fireteam infantry actions against close-combat oriented aliens. The inspiration is clearly a mix of Aliens and Starship Troopers. Khurasan’s 15mm Exterminators, Space Demons, and Federal vehicles are extensively used as illustrations. I have read but not yet played these rules, and these are my initial impressions after a read-through. I’m itching to give them a go.


A ‘standard game’ will contain between 20-50 figures a side, in fire teams of 2-5 figures. Forces are points-based, with a basic soldier and basic bug costing about the same, but having big differences in shooting and close combat abilities respectively. Humans can get more expensive troop types as well as vehicles, HQ units, and power armour, as well as cheaper armed and unarmed colonists. Bugs can get cheaper fodder, and larger specialist bugs including flyers, burrowers, shooters, and a Queen.
 
Picture from Khurasan's website
Rules overview:

The basic rules are familiar to anyone who’s played a Ganesha game. Each unit has a Quality and a Combat number, and a special rule or two for further differentiation (eg Shooter, Long Mover, Flyer etc.)

Combat is an opposed D6 dice roll + Combat ability + modifiers (range, special weapons, etc.). The difference between results influences the severity of the combat outcome (number of figures removed and figures ‘flinching’- see below).

Each unit has a Quality ability. You choose to roll one to three dice to activate a unit, and each pass gives you an Action. If you roll two fails, then your turn ends. Do you roll several dice for lots of actions, and risk losing the rest of your turn, or roll less dice for more security but less actions?

Only humans suffer morale: sustaining over 50% of starting points cost as casualties forces morale rolls, which are usually catastrophic!



New rules:

The chief difference here from the basic Ganesha rules is the use of fireteams based on 8-12cm discs (for 15-28mm figures respectively), rather than individuals skirmishing. The discs represents a squad’s zone of control and cohesion distance, and figures can be merged and split as you go. A fireteam consists of 2-5 models. The number of models on a base directly reflects its Combat ability- the more, the more powerful. It is suggested to use CDs and Mini-CDs for these bases.

Overwatch and ranged fire gets a subtle overhaul- not as complex as the Flying Lead variant. Stumbling as a combat result is gone, but flinching is added- a flinching figure does not add to the combat score, but can be rallied for an Action.

There is also a dice pool mechanic. Each side gets about 10D6 at the start of the game. You may take dice from the pool to add to your shooting or alien reinforcement rolls as required. This is not entirely a finite resource, as destroying enemy units gives you extra dice.
Scenarios, table size, and scenery:

There are twelve scenarios included, including a straight-up fight, raiding a bug cave, protecting civilians, a last stand whilst awaiting rescue, etc. Table size depends on the scenario, from 3x4 to 4x6 feet (and I’d probably reduce this to two-thirds for 15mm). Scenery appears to be a bit light on the table- maybe 4 CD-sized bits of terrain on a 6’x4’ table, if I read things correctly. You’re not going to be doing Space Hulk or urban/ jungle battles here.


Shortcomings:

If you’re a movie fan without imagination like me, I want to represent Hollywood’s battles on my tabletop. As an Aliens fan, things that appear to be missing are a facehugger equivalent, sentry guns, civilian power lifters, and some sort of air support. These could, however, be easily made up using the provided points calculator. Flamethrowers, Sniper Rifles, pistols, Mortars and Missile Launchers get special rules, but there’s nothing for SAWs or Grenade Launchers. The omission of Acid Blood gets a specific mention as being below the scale of these rules. I think that Predators are below the scope of these rules, but maybe they could be treated as stealthy power armour? The Power Armour rules provided don’t match up to my idea of Heinlein’s bouncing Apes, but again this can be easily tweaked with the points calculator given in the back.

The vehicle rules aren’t terribly detailed, but are treated as a special kind of infantry which can’t fight back in hand-to-hand but can do overrun attacks. Again, if you want to differentiate between trucks, cars, and wheeled and tracked APCs, you could try to make your own with the points calculator.

There’s a QRS on the back, which unfortunately doesn’t cover the Combat Results charts.

Picture from Khurasan's website

Good stuff:

The beauty of Ganesha Games is that their core rules are simple and fun but give challenging decisions. These rules are a continuation with a bug-hunting vibe.

As usual, you can easily create your own units by mixing and matching Quality scores and a few special rules to taste. A points calculator is included, which is excellent.

As I was reading these, I was already thinking of rules variants for zombies and robot apocalypse. But Ganesha was ahead of me: these rules are there, along with suggestions for humans vs. humans, and for more shooty alien cultures (Crusties or Skinnies, for example).

As a further bonus, there are also suggestions for the solo gamer.


Conclusion:

These rules will allow you to fight squads of humans against moderate hordes of aliens, in a scenery-light environment. I’m giving them a score of 4 out of 5 combat drops. These pdf rules are only $US8. Do yourself a favour and pick them up, they’re excellent value.

As a bit of gossip, it is mentioned that Khurusan is working on an alien corridor system…

Except for the book cover and where noted, all the pictures are from Spacejacker, whose painted Khurasan figures are used in the book. Check out his blog Tiny Solitary Soldiers

Sunday, 14 April 2013

Mansions of Madness- Call of the Wild figures



I just received Call of the Wild, the expansion set to Mansions of Madness. I rapidly painted the miniatures in the same style as my previous effort. I prepped them in the morning (including my own basing modifications) and smashed out the paintjobs in the afternoon.

Bob Jenkins
Monterey Jack

Amanda Sharpe

Mandy Thompson

Dark Druid

Children of the Goat


Night Gaunt

Goat Spawn
Wizard Whately

The Dunwich Horror

A Dark Young

When I first saw Mansions of Madness, I had to have it. The tiles and components alone are excellent and have great uses for any horror skirmish game. The figures are variable quality, but paint up OK, and the resulting games can be great fun. On a read-through, this expansion seems excellent and I can't wait to give these scenarios a go.