Friday, 13 July 2018

Genestealer Cult Acolyte Hybrids

With Eucalyptus Bowl out of the way, I returned to painting all the details on these first and second generation hybrids.





The rocksaw is ridiculously fun, but my favourite is the maniac with the demolition charges! I'm looking at dipping my toe into the upcoming 40K Kill Team skirmish game...

Friday, 6 July 2018

Eucalyptus Bowl 2018

Last weekend was the 14th Eucalyptus Bowl. I took my new Khorne team (Hardcore Khorne) for a run. I suffered my first casualty in transit, as one of my pitfighters lost an arm... I'm not a fan of fiddly multipart metal figures. I used some coloured bands to help denote different skill choices- I've disliked this previously but it was quite handy..

Overview: 6 games, 2 days, regen, ~125kgp including skills.
Hardcore Khorne

Day 1
Match 1- Aaron's Orcs, Bigteef's Bruisers

I felt I was the stronger player here, but could not roll dice to help myself. I sustained a meaty six casualties (causing none myself), allowing Aaron to come back and equalise 2-2. This game was played on a thematically illustrated chaos pitch.
Khorne ploughs into Orcs on the line

Match 2- Joekano's Chaos Dwarves, the Sky Bullocks

I was just able to scrape a 1-0 win here, with both of us on 2-2 casualties.
Locking horns! Minotaur vs Bloodthirster

Match 3- Dean's Wood Elves, the Maverick Renegades

I was looking forwards to playing a squishier team, but was wary of the Elve's ability to perform impossible plays. My Bloodthirster finally got revved up and rampaged about the pitch. Despite causing him 4 casualties, Dean came back to equalise 2-2 and almost pulled out a win!
Wardancer knocks over the ball carrier, but is now next to the Bloodthirster...

So, at the end of Day 1 I was doing better than I had anticipated with two draws and a win.

Day 2
Match 4- Glen's Chaos Dwarves- The Masters of Pain

Another Chaos Dwarf team! Joy! Glen played this team well (he came third overall) with a textbook grinding, attritional play to win 2-1. Again, I suffered six casualties... Very nicely painted side.
Chaos Dwarves blunt the Khorne offense


Match 5- Creature's Halflings- Viva la Carnage

I've know Creature for years as a strong player, and I certainly don't misunderestimate the 'Flings. I was 2-1 down and had a chance to equalise but couldn't.
Khorne tries to stop the Flings.

Match 6- Andrew's Ogres- The Dancing Clowns

I really struggled against this fat wall of meat, and again suffered 5-0 casualties. Andrew got his revenge for my cheeky win against him in January by throwing a Halfling in the last turn to win 2-1. Pure Blood Bowl!
Too many Ogres! Can't run through or around them...

Day 2 was nowhere near as enjoyable as Day 1, with three losses. But I didn't have high expectations and my opponents were great fun, so all in all it was another memorable tourney.
Winning team and also Best Painted- Slann

The Bloodthirster, when it gets going, is terrific fun. But if (as happened to me a lot) it is out of action or not performing, then the rest of the team have to lift their game and they don't really have it in them.
Blood Bowl for the Blood Bowl God!

Overall, there were 50 coaches and I came 37th- down from 6th last year! This now means I have played 24 of the official 26 teams- #NerdGoals

Friday, 29 June 2018

Blood Bowl Khorne

Tomorrow is the sporting event of the year- Eucalyptus Bowl! (FIFA eat your heart out!) I'm taking my Khorne team- Hardcore Khorne- these are the Ares Demons from MK1881. They were a pain to put together- I'm getting a bit sick of multipart metal figures. I didn't want them to have the typical red armour as I thought it would blend with the daemons' skin, so I went for white and I'm pretty happy with the colour scheme. The red skin was shaded with a mix of red and brown wash, and I like the final appearance.
Blood Bowl Khorne
I'm indebted to the Scalecreep team for the term 'haemoerotic'.
Blood Bowl Khorne Pitfighters

Blood Bowl Khorne Bloodletters

Blood Bowl Khorne Bloodthirster

I thought this terrifying familiar from Reaper would make a great coach:
Reaper familiar

And this is a great point to show these resin skull piles. I have had them for about 20 years, I think, and they're indestructible and versatile. I commonly use them in Blood Bowl for reroll markers, but I'm sure you can find a use for them in many games. They're still available from Eureka, and I can't recommend them enough.
Eureka Pile of Skulls

In other Blood Bowl news, my Ogre team paintjob has been used among some examples for a crowdfunding campaign to get these teams released in resin by Impact! Miniatures. Tom, the one man team at Impact!, helped keep Blood Bowl alive in the decades it was otherwise neglected. The crowdfunding campaign can be found here, and at time of blogging has a few days to run.
Blood Bowl Ogre team

Friday, 15 June 2018

Necromunda- first game

I played the intro scenario of the new Necromunda with my new walls (and unpainted figures- sob). It was a small clash on 2x2' board with six figures per side. We just ran Escher and Goliaths. Victory is achieved by forcing the other gang to flee. It was a chance to wrap our heads around the combat mechanics, ammo rolls, activations, wounds, morale, etc.

Gangs on opposite baselines

Shootout behind obstacles. The chem-thrower ignores cover...

My Champion lobs a choke grenade through the doorway

Goliaths go down in the crossfire.
An Escher victory, 7:1. I had some great dice rolls. It took a couple of hours since we had to look up every rule. It has been ages since I used a measuring tape for gaming...

It's got decent mechanics- not perfect- and the miniatures are really nice. The company's business model of selling extra rules is shady and means you get all the rules all over the place. I did pick this up dirt cheap, but I don't have a big enough gaming group to really get the most out of it. The campaign is where Necromunda shows its stuff.

I'm very happy with the corridor fighting as opposed to the traditional catwalks and walkways. It is a more claustrophobic game and the short ranged weapons actually get a look-in.

Friday, 8 June 2018

Conan: Infernal Pursuit (Parts I and II)

Part I


Conan and Shevatas  have persuaded some of the pirates they are travelling with to mutiny, and take over their current ship. If they can fight off their loyal crewmates they can use this ship to catch up to bigger prey...

Conan and Shevatas prepare to fight their way along the deck

The Captain (orange) realises he must stop Conan from taking over his vessel. [Conan's pirates are red.]

Conan delivers the killing blow after Shevatas wounds the captain with a crossbow bolt. The ship is theirs!

Part II

Conan and Shevatas must defend the ballistas to destroy their prey. The pirates literally swing into action!

Good pirates, bad pirates, and Conan! Crom!

Conan and Shevatas fight off the other crew. Victory!
Another fun game of Conan, this time with three players (I was Shevatas again) and in two parts. It seemed a little easier than the last, or maybe we're grasping the strategies a bit better. Shevatas with a crossbow is a nasty man. The pirate captain had some rotten luck with several crew failing to swing onto Conan's ship and ending up in a shark...

Friday, 1 June 2018

Underhive wall system

At CanCon this year I picked up a heavy block of MDF from Battlefield Accessories, being their 'Sci-Fi Undercity' set. It just happens to have enough walls and columns to perfectly complement the card tiles with the new Necromunda. I assembled and painted them for the Analogue Challenge and was so pleased I just got some MDF doors to go with them.
One 3'x3' setup
Variation, with doors
Ganger's-eye view

In the kit you get 26 columns, 25 short walls and 12 medium walls, each 3" tall. Each wall is made of six pieces of MDF with simple card detailing. I assembled them with PVA and sprayed them black then gunmetal. The secret ingredient is Woodland Scenics Burnt Umber wash with heavy orange stippling.
MDF sheets

I splashed out on some Tamiya 5mm Masking Tape For Curves, because I love the hazard stripe aesthetic for Necromunda. I used rattle cans to spray the doors yellow, then applied tape and oversprayed black. The tape doesn't sit perfectly around the recesses, which gives some cool effects. I got carried away with more rust wash and a light drybrush to pick out the struts.
Assembled, painted yellow, and taped

Overspray black

Remove tape when dry

Rust wash, drybrush, and tidy outside edges

Voila!

I also got a few straight support columns. I had a few spare card bits I used to detail the tops to make them fit it.
Straight support column

If you can't tell, I'm really taken with these. They're simple, durable, and effective. They give your games a more claustrophobic corridor gunfight feel than the suspended gantryways usually seen.




The tiles are very versatile and double sided. They can actually be offset 50% for even more options.

I do have one complaint: the doors are a little longer than the walls (particularly the smaller doors), so don't match up squarely in a big complex.
Door- wall mismatch

When I was a teenager with the original Necromunda, all my bulkheads had graffiti, bloodstains, propaganda posters, etc.- and never actually got finished. I will be getting more of these new walls, and I'll detail a few up to have access pipes or be partially destroyed.

And they're durable enough to toss in a tub.

Friday, 25 May 2018

Conan- In the clutches of the Picts

I finally got to play Conan with friends. This is a scenario-driven cinematic romp where the goodies have a character each and the Overlord runs all the big bad guys and their minions. You have a pool of fatigue crystals you can allocate to actions to make them more powerful, but then you're more likely to become exhausted and at the mercy of the evil ones...

Conan and his buddies Hadrathus (warlock) and Shevatas (agile thief, played by yours truly) have tracked a kidnapped princess to a Pictish village. To win, we had to break into the village, find which hut the princess was in, kill the Pict shaman, and get out with the princess and the shaman's head. Piece of cake.

Conan charged into the village, smashing through the wall of the first hut, where, to his delight, he found the princess- but she was guarded by a gigantic snake!
Hello, princess, hello, snake!
 Shevatas snuck into the shaman's hut and 'liberated' a gigantic crossbow.
Shevatas (bottom right) uses the confusion to his material advantage.
Shevatas emerged from the hut and shot and killed the shaman with his own crossbow. Meanwhile, Conan and the snake continued their deadly dance.
"Take that, evildoer!"
 With time slipping away, Conan finally overcame the snake and barged out of the hut...
Conan finally slays the snake, by Crom!
 ... but became swarmed by Picts who took advantage of the grievous wounds the snake had already inflicted. Conan falls at their savage feet.
Picts smash Conan real good, hur hur.
Hadrathus called down an epic lightning bolt onto the picts, leaving them smoking corpses and the princess conveniently unharmed. To ensure escape, Shevatas dropped all his equipment, scooped up the princess, and bolted out of the village to victory!

I was worried when we found the princess very early that this would be a walkover. However, we quickly became fatigued and struggled to make it. I was lucky to find the powerful crossbow, which really helped. The giant snake was very tough and really sucked up a lot of Conan's actions. It truly came down to a few key dice rolls at the very end of the game as we won, but had to leave Conan's body and all our equipment behind!

It was good fun, and bodes well for the Batman game I've crowdfunded which is the same company with the same mechanics.

Crom!