Friday 15 April 2022

Five Parsecs. Campaign game 10. The armoury job

"My lord, we have obtained pict-feed of the attack on our armoury."

"Our security are on the left, and the criminal attackers come from the right."

"Our arms cache for the upcoming struggle was between them."

"We were aided by a mutant- abominable, yes, but they have their uses."

"They tried to rush us on one side of the complex."

"Our security responded with a plasma weapon."

"The villains had an abhuman of their own. Disgusting."

"In the confusion, one of the saboteurs slipped round the back and killed a guard."

"Dramatically, he killed a second."

"At that moment, all the lights went out- coincidence? We think not."

"The mutant's powerful but primitive blunderbuss couldn't find a target."

"The mutant soaked up a lot of hits before going down.
Won't have to pay his retainer now!"

"The saboteur planted a device-
but didn't see the response force arriving behind him."

"Pinned like a milliasaur in a trap."

"And our plasma took out their beast."

"They slunk away in the darkness and blew up our armoury. Who were they?"

Gallius Marbec accepted a mission from his mysterious local contact to destroy an arms cache and thus maintain the balance of power. The Guild Troops were bolstered by a scaly and a plasma gun. There was a static firefight on one side while Konrad slipped around the back and, in a risky move, killed two guards to gain access to the armoury. Unexpectedly, the lights went out and reinforcements arrived, taking Konrad out- but not before he planted a melta-bomb... The scaly took a lot of punishment before going down, but Chugger also took a hit. Gallius withdrew and blew up the cache. He spent his payment on medical services for Chugger and Konrad, who are still in the infirmary. His team's activities are drawing all sort of attention, including a shadowy group who have a similar task for  him...

Big crusty lizard mutant from Imitation of Life



5PfH generates 2D6-and-pick-the-higher-result number of enemies per mission. In my first few games, I was rolling 5s and 6s and getting hammered. Recently, I've been rolling 1s and 2s and having very short games. For this game and going forwards, I'll use some difficulty toggles from the Trailblazer's Toolkit to make it more of a challenge. 

I really enjoy the random events in 5PfH- lights going out, reinforcements arriving- these both changed the scenario.

I forgot to use Konrad's 'luck' attribute when he got gunned down, so used it post facto to explain how he escaped captivity and survived a big explosion!

6 comments:

  1. Fun read, great looking minis; now for the installment!

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  2. Wonderful pictures and report- really well done.

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    Replies
    1. Thank you very much! I don’t mind putting a little effort in.

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  3. That's quite a nice one! Cool report again, I'm enjoying a lot!

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