I picked up a pack of evil characters for FFG's
Journeys in Middle Earth. I painted them the same as their
minions.
 |
Villains of Eriador |
Gulgotar is an orc chieftain.
 |
Gulgotar |
Coalfang is a warg pack leader. I like her arrows and scarred eye. I rebased her on a 40mm base. I literally gave her black fangs; does it work?
 |
Coalfang |
Atarin is an evil wight or wraith or some such. My colour scheme of metal and ghostly cloth is not a resounding triumph, being a bit bland.
 |
Atarin |
I've now played through two different campaigns of about a dozen scenarios each. I really appreciate the different scenarios; they are quite varied and interesting (certainly when compared to the repetitive grind of
Blackstone Fortress). The underlying mechanic of card-based skills and tests is quite nifty.
I'm not a fan of playing 'as' Aragorn, Legolas etc. When you whiff an attack it doesn't ring true, unlike if you were playing as, say, a generic ranger or dwarf. I think
Imperial Assault handled this better, when named characters could turn up and ask for your assistance.
I do look forwards to more campaigns, more heroes, and more villains.