Friday, 24 September 2021

Five Parsecs: Campaign Game 2. Revenge!

Gallius still can't find a patron, while the rest of the crew look for jobs and other goods. They manage to acquire a crate of six grenades. EF-733 tries to fix Julio's broken rifle, but is interrupted by a warning cry! The Neon Widows must have spotted them in the markets, and are coming to punish former gang-member Roma. The crew only have a few moments to drag some barricades into a hasty defence...

The Neon Widows come to scrag Roma

The crew drag some scrap into a makeshift position

Roma takes the first shot

The crew is outnumbered

Roma goes down and her old gang howls in delight!
The Neon Widows withdraw, sated.

The crew held the field, and 'liberate' some damaged weapons and other goods from the cargo crates. EF-733 is able to trade these with his contacts for a mighty 14 credits, but Julio is more concerned about Roma. She has suffered a potentially crippling injury, and Gallius grudgingly pays one credit to a rogue doc so that she will only have to spend two turns in the sick bay. 

I rolled ten 'Brat Gang' rivals, and things were looking pretty dire. I planned a desperate defence with Lady Heldycryn and EF-733 dropping back to cover the barricades with rifle fire, and hopefully causing some Escher to run with their brittle morale. I rolled a battlefield event at the end of round two, which said that the Escher had lost heart and would bail after round three- but then they got a lucky shot and took down Roma. So I said they had done what they came to do, and had punished Roma for daring to desert the gang- for a man! The Neon Widows lose their 'Rival' status.

To be continued...

6 comments:

  1. Funny how the game affects the narrative. Well done. Looks like you are enjoying the campaign.

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    1. I am enjoying it. It is interesting how the rolls can be incorporated into the story and each enhances the other.

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  2. Cool game again, I like this campaign :)

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    1. Thanks, Suber, more to come! I intend to get off-world soon, and then have no idea where the story will take me!

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  3. Fantastic stuff. Five Parsecs in the 40k universe. Seems like a natural combination!

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    1. It works well with a Rogue Trader. I think it needs more structure for an Inquisitor. I do enjoy trying to mash the two universes together.

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