First, I played Shannon in
Level 7- Omega Protocol. This is a gun-crawl following on from the events of
Level 7- Escape, a smaller-scale tile-based survival horror game.
L7-Escape is about an underground lab where human-alien hybrid experiments have gone wrong, and you have to escape.
L7-Omega Protocol is the spec-ops team going back in to mop up.
My three commandos of Team Disco* advanced through the first level, finding both the required intel and the exit lift. I mowed down more than a few Greys, and took a few scratches in return, but nothing too serious. I'm sure we overlooked a few rules.
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Team Disco preps a napalm grenade for a target-rich environment |
The aliens are of the 'Grey' variety, and the sculpts are suitably creepy. The commandos are hard-SF full body armour types, and all the minis and components are decent. The dice are nice simple hit-miss custom dice in black or red, depending on damage potential.
Gameplay was surprisingly good. Commando action points are spent and then passed to the alien player- the more you do, the more he can do and vice versa. Each soldier comes with extra kit options to boost their abilities. Each turn you select a 'Stance' for each soldier- firing, advancing, or running- which doesn't limit what you can do, as much as how well you do it. For example, if I sprint I can still shoot but not very well, and if I shoot I can't move so far, etc.
Next, it was time to get back into
Saga with a 4-point game against DC. We're kicking off a light narrative campaign. The border was being threatened by Vikings, and Godwin's Anglo-Danes were protecting the bridges. Here are DC's photos from his perspective (and my only one):
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Vikings start with an aggressive charge over the right bridge |
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Berserkers and Warlord approach my Warriors and Godwin! |
* yes, really.