Friday, 30 September 2016

Imperial Assault- the Grand Inquisitor

The Grand Inquisitor is a characterful bad guy from Star Wars: Rebels, who has shown up in Imperial Assault. He's a former Jedi from Utapau, turned Jedi-hunter.


Well sculpted details made this figure a pleasure to paint. The colour scheme is simple but striking. The lightsaber doesn't come out as well in these photos as it does in person, but I feel that the reflected glow shows up nicely on this dark armour.

I have enjoyed Rebels, and hope that the characters from there make it to my tabletop at some stage.

Friday, 23 September 2016

Mansions of Madness monsters

There are a variety of new monsters in Mansions of Madness 2nd edition. The bases they come with are, like the first edition, truly awful. I rebased and painted the figures and added them to my eldritch collection!

The Hunting Horrors were stuck to Citadel flight stands I had had lying about for years.

The rioters come three to a base, but I've left them individually based for use in other games if necessary.

The cultists are the first edition ones, so I didn't re-do them. The High Priest of Dagon is a little too fluorescent, and I may do some more work on him.

The deep one hybrids really came to life with a blue-green lower lip, and some dodgy eyes. Suitably batrachian!

The child of Dagon looks more like a zombie.

The deep ones were easy to paint with a mix of green and blue washes. I wasn't a fan of these initially, but now I think they're my favourite.

The ghosts were easy to paint, with a green wash over white.

The star spawns are suitably large whilst somewhat static in pose, but look fine after a green/ brown paint job.

Here's the second edition content, and the combined first and second edition.



Ia! Ia!

Friday, 16 September 2016

Mansions of Madness investigators

I was pleasantly surprised when FFG announced a new edition of Mansions of Madness at the end of July. I played the first edition a few times, and pictures can be found here and here.  
 
 
 
The new edition is an undeniable improvement and comes with eight investigators.
 
Wendy Adams, urchin
   
Agatha Crane, paranormal investigator
 
   
Carson Sinclair, butler
   
Preston Fairmont, millionaire
   
Minh Thi Phan, secretary
   
 
Father Mateo.jpg
Father Mateo, priest
   
 
Rita Young.jpg
Rita Young, athlete
 
 
William Yorick.jpg
William Yorick, gravedigger 
 
The new edition can be used with first edition map pieces and investigators. Here is my entire collection of investigators!
 
MoM Investigators.jpg
Mansions of Madness investigators
 
Next time: the monsters!

Friday, 9 September 2016

Genestealer hybrids Part 2

The first and second generation hybrids are more bestial than the third and fourth generation, and all have extra limbs. The second generation have lost the forehead crest and have more humanoid feet. They are armed with autopistols and blades, and some have acquired xenos blades.

1st generation genestealer hybrids 
2nd generation genestealer hybrids

Aberrants are the outcome of errors in replication. A brutish addition to the genestealer cult stable, they are armed with mining tools.

Aberrants with power hammers

Aberrants with power picks

I've only got a few figures to go to complete the cult, but a few distractions as well, so it may not be finished until next month.

1st and 2nd generation hybrids and aberrants

Friday, 2 September 2016

Genestealer hybrids Part 1

These are the 3rd and 4th generation genestealer hybrids from Deathwatch: Overkill. They are armed with autoguns and have holstered pistols and carry mining explosives. Grenade launchers and modified mining lasers are their heavy weapons. 4th generation hybrids are the most human, but with prominent foreheads. 3rd generation have a more xenos visage, and may have claws or extra arms.






I went for a very traditional blue/ grey/ lilac/ purple scheme, which I find satisfyingly nostalgic. Here's the more humanoid end of the cult:


Next week: 1st and 2nd generation hybrids!