Friday, 15 October 2021

Five Parsecs: Campaign Game 4. Holding out for a hero.

After the shootout in the Ash Wastes, Gallius has a rumour to follow up. His crew are assigned various tasks around the hive, but are spotted by an informer. Julio’s old gang, the Iron Hounds, sends eight fighters to kill him! The crew are caught unprepared and separated. They’ll have to hold off the Iron Hounds until the rest of the crew races back to the sound of the guns…

Four against eight in the underhive...


The crew have a range advantage, but it does not make a big difference.

Julio is the focus of most attacks

The Iron Hounds have a heavy stubber

A huge brute emerges from the door behind them!

He blazes away!

But he is on the crew's side!

The Iron Hounds falter under withering fire

Those that don't run are picked off.

Julio was very lucky- he suffered several hits but wasn't wounded. In the last turn, he found a useful toolkit that he sold for cash. The Iron Hounds decide against continuing their vendetta. Holding the field of battle after the firefight, the crew finds a crate of armour and lots of credits. Gallius thinks that it is time to leave Necromunda for more dangerous worlds…

The crew has a new recruit! At the end of the last mission, they liberated a slave from the mysterious miners. I rolled a Hulker, and was really keen to slap paint on an Ogryn. Meet Chugger:


He’s not very bright but he can lift heavy stuff.

Friday, 8 October 2021

Five Parsecs: Campaign game 3. The Ash Wastes

Gallius has heard rumours of increased Mining Guild activities out in the Ash Wastes. He wants to see if there’s any profit in it for him. To encourage the crew, he pays for better medical care for Roma, and she will be able to come on the mission.

The ash is hard going as they approach an old pumping station. Konrad the Outrunner has spent years out in the wastelands and spots a fast-approaching vehicle…

A Ridgerunner approaches

I have gained enough Rumours to undertake a Quest mission. I rolled ‘Defend’ against ‘Nomads’, and decided it was time for the Guiding Hands cult Mining Guild to come into play… We’re on difficult ground, and all movement is -1”. Again, I rolled nine enemy (!) along with a ‘Hulker Brawler’, so the crew is in for a tough fight. I rolled a deployment variation for the cultists innocent miners using the Trailblazers Toolkit expansion, and got a flanking detachment coming from my left. The Ridgerunner has no effect on the game; it just looks cool.

"Quickly! Into the rocks!" barks Konrad.

"Throne, they've got some abhuman brute!"

Deployment. 3'x3' marked by the dead trees.
Rocks from Gale Force 9 (recommended). Cigar Box battlemat

The Underhivers are more at home with this close-in fighting,
but unnerved at being outside.

Konrad frags the abhuman! The flanking force is destroyed.

"This is EF-733, there are more of them in th-"

"Lady Hel! No!"

The crew are lucky to destroy the flanking force, but are starting to take hits and decide to withdraw. However, the mining guild are also reconsidering and adopt a more cautious approach.

"I'll cover you! Get out of here!" shouts Roma.


Luck or skill? Roma snipes the enemy leader.
Maybe the crew have a chance after all!

She takes a hit, but Gallius takes down another with his plasma pistol...

... and Konrad guns down the last.

"What was going on here?" he wonders.

What a game! Konrad was the man of the match. I spent a few Story Points during this game. I initially rolled a Necron-like enemy, but thought that was inappropriate and spent a point to reroll. I only needed a 3+ to wound the cultists, but failed on multiple attempts so burnt a few more Story Points on rerolls there as well- not always successfully…

I did get lucky with Konrad rolling a 6 and taking down the Aberrant on his first shot, but then took two casualties and was going to get swamped. I decided to withdraw, but in her covering fire Roma took out the enemy leader, and I felt I was in with a chance.

In the post-game, I spent more Story Points on injury rolls. Roma made a full recovery, but Lady Heldycryn will spend next game recovering. EF-733, however, died. Human medicae just weren't able to comprehend his augmetics. I had looked forward to him journeying among the stars for science, but now I wonder if the AdMech will come seeking revenge...

Vale EF-733, aspiring TechPriest

On the Campaign Event roll, I amazingly rolled that a new crew member is recruited! The crew find a captive slave and free him- watch this space!

What a game, indeed! The story is emerging before me.

To be continued...

Friday, 1 October 2021

Necromunda: Escher

Here are my newly painted Escher gang, the Neon Widows, showing plenty of T&M*. Like my Goliaths, I picked up this gang assembled and they have been languishing for a few years. I pulled my finger out with a 'quick' paint scheme, going for a synthwave/ Outrun vibe. These aren't the riot of colour you often see with Escher, but I'm pretty happy with the outcome. The cool tones contrast nicely with the Goliaths.













Skull-o-meter™: 7

Necromunda

  • Population: 10 billion in Hive Primus alone.
  • Exports: rust.
  • Imports: hair product.

*Teal & Magenta

Friday, 24 September 2021

Five Parsecs: Campaign Game 2. Revenge!

Gallius still can't find a patron, while the rest of the crew look for jobs and other goods. They manage to acquire a crate of six grenades. EF-733 tries to fix Julio's broken rifle, but is interrupted by a warning cry! The Neon Widows must have spotted them in the markets, and are coming to punish former gang-member Roma. The crew only have a few moments to drag some barricades into a hasty defence...

The Neon Widows come to scrag Roma

The crew drag some scrap into a makeshift position

Roma takes the first shot

The crew is outnumbered

Roma goes down and her old gang howls in delight!
The Neon Widows withdraw, sated.

The crew held the field, and 'liberate' some damaged weapons and other goods from the cargo crates. EF-733 is able to trade these with his contacts for a mighty 14 credits, but Julio is more concerned about Roma. She has suffered a potentially crippling injury, and Gallius grudgingly pays one credit to a rogue doc so that she will only have to spend two turns in the sick bay. 

I rolled ten 'Brat Gang' rivals, and things were looking pretty dire. I planned a desperate defence with Lady Heldycryn and EF-733 dropping back to cover the barricades with rifle fire, and hopefully causing some Escher to run with their brittle morale. I rolled a battlefield event at the end of round two, which said that the Escher had lost heart and would bail after round three- but then they got a lucky shot and took down Roma. So I said they had done what they came to do, and had punished Roma for daring to desert the gang- for a man! The Neon Widows lose their 'Rival' status.

To be continued...

Friday, 17 September 2021

Wargames Atlantic Raumjäger

I got the Wargames Atlantic Raumjäger at Cancon 2020. You get 24 figures in the box, and so far I've only painted these eight. There are six sprues of four figures, with options for arms and heads. You have weapon options for an G36/ las hybrid, plasma gun, flamer, SAW, and pistol. There's a radio and some pouches as well. There are some helmet-less heads with Bergmütze-style caps. I made some minor conversions and did a quick paint to get them ready for Five Parsecs.

Raumjäger

Arms from GW GSC Neophytes

Converted to be holding a rifle left-handed


Converted to long barrel


They're quite fine sci-fi troopers. I would like to see some support or command sprues at some stage. I'm not sure if I will paint the rest similarly or not, and I might do some different heads for variety.

Friday, 10 September 2021

Five Parsecs: Delivery game report

The crew don't really trust teach other yet, but Gallius says he has an easy mission to gain them some cash so they can get off-world. He'll need to ex-load some data from the Merchant Guild cogitator. He knows there is an access point in a cargo cavern which will be lightly guarded, and anyway they'll be hidden by steam from the vents. Easy.

I did my crew actions, then rolled a 'Deliver' mission against 'Corporate Security' with 'Limited Visibility'. I managed to roll seven enemies... Visibility is D6+8" each turn, so maybe I can get to the cogitator without even being seen...

Scanner view of the cargo cavern

"I can't see a thing in this fething fog!"

The cogitator access point, in the centre of the table

Guild Security suspiciously nose forwards

Long range support is no good in these conditions!

Julio gets a glimpse as the fog shifts, but misses

Gallius ex-loads the data, but he and Julio are struck down

The rest of the crew beat a hasty retreat through the steam.

A technical victory! Gallius was able to access the cogitator, but he and Julio were wounded. It was my first game, and I forgot a lot of rules in the heat of the moment- like Luck (to keep you alive), and Dash (to get you forwards faster). Then I rolled 'Dead' for Gallius, and spent a Story Point to reroll it, and got the same outcome! However, there's a rule that you can permanently lose your Luck point to stay alive- so I did that. My team is now Luckless, and I'm not sure they're confident in their employer...

But was it worth it? They gained only three credits, and the data hacking reduced their Ship Debt by three as well.

Gallius lies and tells his crew it was a great success, and they have struck a great blow against the corrupt guilders. But privately he is worried that he won't be able to get enough cash to start realising his ambition of becoming a Rogue Trader...

To be continued!