Friday, 10 September 2021

Five Parsecs: Delivery game report

The crew don't really trust teach other yet, but Gallius says he has an easy mission to gain them some cash so they can get off-world. He'll need to ex-load some data from the Merchant Guild cogitator. He knows there is an access point in a cargo cavern which will be lightly guarded, and anyway they'll be hidden by steam from the vents. Easy.

I did my crew actions, then rolled a 'Deliver' mission against 'Corporate Security' with 'Limited Visibility'. I managed to roll seven enemies... Visibility is D6+8" each turn, so maybe I can get to the cogitator without even being seen...

Scanner view of the cargo cavern

"I can't see a thing in this fething fog!"

The cogitator access point, in the centre of the table

Guild Security suspiciously nose forwards

Long range support is no good in these conditions!

Julio gets a glimpse as the fog shifts, but misses

Gallius ex-loads the data, but he and Julio are struck down

The rest of the crew beat a hasty retreat through the steam.

A technical victory! Gallius was able to access the cogitator, but he and Julio were wounded. It was my first game, and I forgot a lot of rules in the heat of the moment- like Luck (to keep you alive), and Dash (to get you forwards faster). Then I rolled 'Dead' for Gallius, and spent a Story Point to reroll it, and got the same outcome! However, there's a rule that you can permanently lose your Luck point to stay alive- so I did that. My team is now Luckless, and I'm not sure they're confident in their employer...

But was it worth it? They gained only three credits, and the data hacking reduced their Ship Debt by three as well.

Gallius lies and tells his crew it was a great success, and they have struck a great blow against the corrupt guilders. But privately he is worried that he won't be able to get enough cash to start realising his ambition of becoming a Rogue Trader...

To be continued!

9 comments:

  1. Looks great JB! How did you enjoy the system?

    ReplyDelete
    Replies
    1. It’s quick and potentially brutal. There’s a bit of variety in the activation sequence each turn. It is hard to hit someone, but if hit they will go down hard. The major attraction is the campaign system. Definitely enjoying it so far.

      Delete
    2. Sounds fun! Glad you are enjoying it

      Delete
  2. Great little story, your toys and the rules seem to mesh well. Looking forward to more.

    ReplyDelete
  3. Great story so far! Love the photos as well.

    ReplyDelete
    Replies
    1. Thanks very much! I enjoy seeing the story unfold.

      Delete