Before:
Mission 0. The Pals- Roll call
Now...
The Pals are trying to improve their lot in this miserable existence. Hiram's gammy leg is responding to treatment from the Aid Post, but the resident stretcher-bearers went out yesterday and haven't returned...
The Aid Post sister is relieved to have one of her stretcher bearers back, and the menacing sniper cleared from this sector. They focus their efforts on Mr Sing, whose psyche has been affected by this endless war even more than most.
The Pals replenish their precious ammunition. The Quartermaster shares a secret- the engineers are on the verge of getting a tank up and running. Will this be their ticket out of this hellscape?
'O.P.' really struggled against the rats- they were doing critical hits on him and forcing him to take morale tests. He couldn't wound them back, and they kept stopping him from breaking contact. I think one must have run up his trouser leg!
The corpse markers are the same boardgame pieces I used for mud ghouls in Mission 1, with the bases chopped off and pressed into a muddy 20mm washer. I would have liked to add some helmets, rifles, webbing etc. but I think they fill the part adequately.
I think it is going to get weirder...
ReplyDeleteI quite like the vibe of Last War also. I did some Trench raiders during AHPC last year but sadly never progressed further with the game. Watching with interest!
ReplyDeleteAnd now, inspired by your posts I have of course, abandoned my current interests to research Weird WW1 and read my Last War rules again... :-)
DeleteWe're all such grasshoppers...
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