Friday 6 September 2024

Five Parsecs. Campaign Game 19. The Close

Last time, in Hive Primus...

Gallius Marbec had entered the Underhive and stolen a blasphemous totem. As the crew load their shuttle to leave Necromunda, the cultists send a crack team to exact their revenge...

"Stop them! Get back our sacred icon!"

The cultists tactically advance across the shuttle bay.

The crew run from the shuttle after hearing the blast.

Roma takes a commanding position, but realises she is exposed.

Chugger doesn't waste time thinking- he comes out blasting!

Marbec directs his crew to a hasty defence behind the pipes.

The cultists still have a way to go.

The crew put a weight of fire across the hangar.

A marksman tries to slip into the room...

... but Chugger guns him down! (Deafening poor Hezel.)

The cultists' fire is becoming more accurate. Hezel goes down.

As the cultist deploys his heavy stubber, Lady Heldycryn takes him out.

Marbec slags a cultist with his plasma gun.

The marksman is back! But Lady H snipes him first.

The cultists are closing the gap, but Marbec feels confident.

Stazie Rendir tries to flank the cultists with her shotgun.

A second wave of cultists appears, led by an ominous cloaked figure.

Chugger downs another!

But the numbers are great.

Stazie misses with her shotgun!

She, too, is taken out.

Roma Jyan goes down under the weight of incoming fire.

Marbec decides to run for it.

The flanking cultists get a clean shot on Chugger- the ogryn goes down.

The cultists close the trap.

Marbec's armour saves him from multiple shots.

A cultist commander is at the shuttle!

Lady Heldycryn leaps off the pad. The exit door is so close...

She fights off a cultist, as the flamer gets a clear shot at Marbec.

Marbec staggers to the door- he reaches out to the control panel, but collapses. His campaign is over.

Whew! What a finale! I had planned to complete a twentieth mission, but after such a dramatic and definitive battle I've decided to wind up this campaign here. I haven't done any post battle rolls. Did the crew live or die- who knows!

I used an 'elite' force from the Five Parsecs Compendium as enemies, as well as some of the variant and random rolls. Not only were the enemies tougher and better fighters, but there were more of them coming on in waves. I think there were fifteen in the end against the six crew.

The shuttle is an FDM print from The Dragon's Rest. The ramp opens and closes.

Did Marbec escape? Is he nursing his horrific wounds in the Underhive and planning vengeance? Would anyone listen to his crazy tales of monsters in the ducts? Or did he die forgotten, his crew destroyed?

Postscript:


"I have saved the icon for you, masters."

Betrayal! I never trusted Corvin anyway. Where was he in this battle? How did he fight off three genestealers last time?

Next time: my thoughts on Five Parsecs from Home.

4 comments:

  1. Fabulous conclusion to an awesome campaign JB!

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  2. Ohhh, it's been awesome! Fantastic report, I think it's been one of the best, and a great ending for the campaign, everything has been so cinematic! Really enjoyable!

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