Sunday, 25 August 2013

B9 'Tour-nament' 2013

We had the inaugural B9 Blood Bowl 'Tour-nament' yesterday*. Organised by Australia's BB head honcho, Babs, this was a tourney with four games, each at different venue on the Central Coast (about an hour north of Sydney). Tourney entry included a hire bus between the venues, lunch, dinner, and a drink at each site. Each participant also received three dwarf miniatures (more in my next post), and a stubby cooler with the tourney logo.

Official B9 logo.

The format was 1.2m, regen, with up to four starting skills including a double on a non-Big Guy. After each game, two extra skills could be allocated based on SPPs accrued. My team (Nurgle) was a Beast with Break Tackle, three Warriors (two with Block), three Pestigors (one with Extra Arms), five Rotters and three Rerolls.

The full Necrotic Corps (more players than I took to this tourney)
There were 14 participants (I think), including my Nurgle, two Dark Elves, two Necromantic, a Khemri, two Dwarf, one Chaos Dwarf, one Ogre, one Wood Elf, one Human, and two Norse. Fairly bashy, all told.

The B9 venues

The first venue was the Gosford Sailing Club. We got tables next to the large windows overlooking Brisbane Water. My first opponent was Gnome with his humans, The Corrupt Coppers. This team was designed to hurt, with a chainsaw, an ogre, and a Dirty Player. Gnome's jammy luck was with him for this game, and he inflicted three casualties on me in the first turn... it went downhill from there, and I lost 2-0, suffering 7-1 casualties... At the end of the first half, I had two players on the pitch, one of whom was face down. At one point, I almost scored but fell over on the touchdown line. At another point, I wasn't thinking, and rerolled a block dice I didn't actually need to, and came up with Double Skulls. Very silly indeed. Gnome ended up coming second overall, with two wins, a draw, and a loss.

Venue 1. Gosford Sailing Club.
The Corrupt Coppers tear Nurgle apart

We then piled in the bus, and drove twenty minutes south to the Ettalong Beach Club. My next game was against Vimes and his Arabic-fantasy Norse, The B9 Bastards. This was a great and close game, where Vimes pulled out a 2-2 draw with some crafty Dauntless Blocking to get away from my Beast. I took out the casualties 4-2. Vimes took out Best Sportsmanship for the tourney, which being a disgustingly nice guy, he's won a few times. We had lunch laid on for us, and I had a big plate of beef nachos.

Venue 2. Ettalong Beach Club
The Beast grips the Bastards as the Pestigors take it down the sideline to score

Back in the bus, and a 40 min drive along the Scenic Highway to the Shelly Beach Golf Club. My opponent here was Mathuric and his Dark Elves, the Meannesota Vikings. Despite their really nice purple paintjob, his luck wasn't with him this tourney, and he hadn't scored a casualty in the previous two games- I didn't help him. I was able to win 2-1 with a bloody grind during the second half, taking the casualties to 3-0 with a lot of knock-outs as well. His Assassin just couldn't find a vulnerable spot on my Beast. We had dinner at this venue- I had chicken schnitzel and a rhubarb crumble.

Venue 3. Shelly Beach Golf Club
The ball is loose, and the Dark Elves struggle to hold back the Nurgle Warriors

By now it was dark, and a short drive took us to The Entrance Hotel. We sat outside and I played Rabid with his Wood Elves, the Green Glade Pickers. I didn't really think I could do much to stop him, but the elven curse struck a few times (1, reroll, 1), and I didn't waste any opportunities to waste his players, especially his Wardancers. I ground the second half, ending with three of his players remaining (including a Rooted Treeman). I won 2-1 with 3-1 casualties.

Venue 4. The Entrance Hotel
The Woodies clamber past the Beast, but their success will be short-lived...
So I finished with two wins, a draw, and a loss, which took me to finish third overall, which was very pleasantly surprising. Hutcho was the overall winner, taking four wins with his Necromantic. For my prize, I won a few much-needed artists' paint brushes.

I also took out a speed painting prize- see my next post!

Overall, it was a long day (9am to 11pm), but the venues were outstanding and the weather didn't disappoint. I'm used to playing in sterile classrooms or bland conference rooms, but now we've been spoilt with waterfront gaming and good food. And a free beer with each game. It was good to see old friends again, and the good-natured ribbing on the bus trips added to the experience. I hope this event will continue in future years. Well done to Babs for organising everything.

I had expected Nurgle to be good in defence, and poor in offense. In practice, I found that a second half eight turn grinding offense worked better for me, and my two wins were both 2-1 (not the 1-0 I had anticipated). I did play a slow and patient game, often not moving or performing actions with some players, so that it would stymie my opponent and force him to make rolls. I really enjoyed moving my Beast to suck up opposing players with his tentacles. This team would be nasty if well-developed.

The venue pictures are from commercial websites, not by me.

*I can't recall what B9 stood for. Something like Bab's Blood Bowl, Beach, Beer, Bus and Bloodweiser Babes Bonanza.

Friday, 23 August 2013

Blood Bowl Nurgle team

I'm off to a Blood Bowl tourney, and am taking my new Nurgle team, Necrotic Corps.

It's not whether you win or lose, it's how you plague the game.
 

For my Pestigors, I used Warhammer Beastmen with weapon snips, some bitz box finds, and some green-stuffed pustules. Yummo! Finally, some Impact! shoulder pads for that BB look.


Years ago, I made and painted these old plastic Chaos Warriors with some zombie bits. I tarted them up to more closely match my new Pestigors.


Then I had to redo my existing zombies' skin to match. I think this was worthwhile helping tie the team together, since the different figures don't really have much linking them as a coherent team besides their paintscheme.


I’m using my Mansions of Madness Chthonian as the Beast of Nurgle. I did up the base to match the rest of the team. I’m yet to find a suitable miniature that really fits my conception of this essential team member- (but I do like the qu-sh-ug (by Pure Evil), but it's too big and pricey (50mm base, £29 incl. postage)!).

Nurglings are my reroll counters. The team coach is my trusty West Wind mad doctor.


I’ve never played a game with these guys and am keen to see how they perform. I tend to play a better defensive than offensive game, and I understand that Nurgle are excellent in defence. Offence may leave something to be desired…

If I ever ran Nurgle as a league team, I'd enjoy making a few extra mutants.

Saturday, 17 August 2013

Zulu! Speedpaint redcoats

First trial figure

HäT British Infantry. Prep and base to taste- after a soapy warm water wash mine were PVA'd to 20mm washers and then the bases were built up with some filler and sand. I didn't de-flash these figures at all. I use a bit of wood with magnetic tape on it to hold my figures for spraying- it allows me to easily get to all the underhangs. I believe I got this idea from an old White Dwarf, actually.
Natal Native Horse in the background



Colours used (Derivan Minis unless otherwise noted):
  • Army Painter Skeleton Bone spray
  • Vallejo MC 70.995 German Grey
  • Prussian Blue
  • Roman Red
  • White
  • Celtic Green
  • Light Chestnut
  • Flesh
  • Silver
  • Desert Stone
  • Vallejo 73.300 Sepia Shade wash


These are your magical time-savers

  1. Basecoat Army Painter Skeleton Bone
  2. Boots grey; trousers blue; jacket red
  3. Webbing, piping etc. white. Green to collar tabs and cuffs. I blocked in all of the epaulettes, then filled in the middle with red and did the piping on the trousers.
  4. Rifle: brown with grey metalwork. Grey for the bayonet scabbard as well.
  5. Flesh, sideburns, bayonet. Touch up the helmet with Desert Stone if required.
  6. Sepia wash. I paint this on, and try to brush away any pooling.
  7. Flock to taste



I've slightly refined the process since these pictures were taken. I do the boots at the same time as the rifle (Step 4), and I paint the buttons and belt buckle gold (Step 5).


PS: I was this close to having posts titled 'Zulu3', 'Zulu: Resurrection', 'Zulus vs. Redcoats', 'ZvR: Requiem', etc.

Sunday, 11 August 2013

Zulus!


Seventy-nine Zulus for '79! Now based. I thought these were all from Esci, but I've realised that there are A Call to Arms miniatures as well.

I did a mock-up of the Rorke's Drift and Isandhlwana scenarios while I was basing these warriors. You can start to get a feel for where I'm going with this project, and these dry runs gave me a lot to think about...

Test redcoats and proxy cannon



Saturday, 3 August 2013

Zulu!


"The sentries report Zulus to the southwest. Thousands of them."
Colour-Sergeant Bourne

Dwarfing the mightiest!
Towering over the greatest!

Zulu is an absolute film classic, and an inspiration to generations of gamers. I plan to scratch my Zulu itch over the next few weeks.

I intend for my project to be manageable. I've found variant rules and scenarios for the boardgame Battle Cry for Rorke's Drift and Isandhlwana (here and here respectively), by Bayernkini. This gives me a finite number of figures to aim for. (See my earlier Battle Cry project here.)
Rorke's Drift- Battle Cry
Isandhlwana- Battle Cry
I've already got a head-start. I painted these Esci Zulus a few years ago, but never got around to basing them. I used a wash of Woodland Scenics Raw Umber, I recall.
My project requires:
  • 79 Zulus (to be based)
  • 40 British infantry
  • Chard, Bromhead, Pulleine, Durnford
  • 3 Natal Native Horse
  • 1 Artillery piece and crew
Quite manageable, I'm sure you'll agree, especially as the largest part is mostly finished already. (Nifty coincidence: number of Zulus required: 79. Number of Zulus I have: 79). I'll be using HäT plastic 1/72 figures for the rest. I haven't sourced the artillery yet, that may take a considerable back seat. I'm planning to use speed painting with washes.

PS: had to include this-
Imperial soldiers (via TD124)
PPS: Got a little gaming in. Tried two games , both new to me, set in the fantasy city Cadwallon: Guilds of Cadwallon, and City of Thieves. Good straightforwards fun. Also dusted off an old favourite, Race for the Galaxy.
City of Thieves

CoT: my green guys about to fail to pull off a heist

Guilds of Cadwallon

Monday, 29 July 2013

Three go mad in the woods

I had another game of Mansions of Madness recently. We replayed the survival scenario 'A matter of trust', on a variant board from last time. Would this time end any better?

As Ashcan Pete, I found a sniper rifle, but never got to use it- I was having more success beating cultists over the head with a shovel. Meanwhile, Mandy Thompson went mad and set stuff on fire, luckily including several cultists. Unluckily, she also set me on fire and I burnt to death* (again...). But then she was overwhelmed, and a cultist ate her face. Her sacrifice, however, bought time for Michael McGlen to run away- he'd already dropped his tommy gun in a panic and gone insane (who wouldn't after barely defusing a landmine they'd stepped on?). But he couldn't run from the flying Mi-Go, which picked him up and dropped him to his death...


* whilst I was holding a fire extinguisher! Oh, the irony!

Pics from The Dwarven One

Meanwhile, can you hear the sound of another project?

"Damned funny. Like a train... in the distance..."

Sunday, 21 July 2013

A little short to be A Certain Fellow?

These Certain Fellows have been a badly kept mystery.

You get five in a pack, with separate heads. There is a pack with a commander and two heavy weapons troopers.


The figures were cleanly cast, but the heads were frustrating to attach (I just used cyanocrylate). I was lucky not to drop a head whilst assembling them, and I'd never have found it because tiny. I had thought I'd go for a white undercoat and paint the creases etc. black, but changed my mind and went black undercoat with white armour plates.

The helmets are beautifully detailed, and, though frustrating, the separate heads give you a lot of variety with identical poses.

The problem is, they're small. I'll still game with them, but they do look a little on the short side. Here they are with some Space Pals.


Overall, they do capture that iconic look and are instantly recognizeable.
Imperial Fellows ambush dastardly smugglers

Certain Fellows defend you from Xenos threats

Certain Fellows find the droid they were looking for